by Aron26
Hi Guys,
We will start our new Nerekhall campaign for the first time next week. We already did HoB twice and Shadow Rune once. We all would like to try new classes as we almost always do : Knight,Runemaster,Treasurehunter/Wildlander,Apothecary/Disciple
Our party will most likely looks like these:
Sir Valadir - Beastmaster
Astarra - Conjurer
Ravaella Lightfoot - Necromancer
Ispher - Bard
I will be the Beastmaster and reading the forums I saw a lot of interesting combos. For example: Savagery with the Necromancer's Vampiric blood skill will ensure the good damage output for our familiars.
I have read interesting strategies with shadow hunter + changing skins already.
However I would like to be more defensive as we experienced in our last campaign that we died too easily in Act 2. We had got good damage but we did not develop defensive skills only the armors and that was not enough to survive.
I would welcome suggestions how to build the skills to be effective? I would like to use range weapons as most likely one of my actions will be to resummon my wolf and Beastmaster skills not require melee attacks.
I am thinking about to start with "Savagery" so our Necromancer could start with "Vampiric Blood".
Also "Survavilist" seems ok for me. +HP for 1 Xp.
"Stalker" seems too situational for me. In melee fight our OL could position the monsters to only have access to the wolf. However it could defend the wolf maybe from the range attacks?
"Shadow Hunter" also seems good to me and I have read that it could be used twice legally. However let's say my wolf is alive at the beginning of the turn and I would like to start with the "shadow hunter" skill then the wolf has to be next to an enemy as the wolf is melee attacker. Which I think will never happen as our OL will move at least 1 space farther the monsters.
"Changing skins" looks powerful for me but also "Predator" and right now I am more on the side of "Predator"
What is your opinion?
Hereby I quote the skills I mentioned above:
Stalker:Immediately after declaring the target of your attack, you may move your Wolf 1 space.
Additionally, a monster cannot declare your Wolf as the target of an attack if it could legally target a hero figure instead.
Survivalist: You gain +2 Health.
Each hero adjacent to your Wolf adds 1 additional brown die to his defense pool.While your Wolf is adjacent to a hero, your Wolf adds 1 additional brown die to its defense pool.
Savagery: Each time a hero performs an attack that targets a monster adjacent to your Wolf, he may add 1 additional green power die to its attack pool. Each time your Wolf performs an attack that targets a monster adjacent to a hero figure, your Wolf may add 1 additional green power die to its attack pool.
Shadow hunter: Your Wolf adds 1 additional gray die to its defense pool.
Before activating your Wolf, you may choose to perform an attack with it, rolling the dice shown below. Then your Wolf is defeated.
Changing skins: Action: Exhaust this card to perform an attack as if you occupied your Wolf's space.While this card is exhausted, each attack you or your Wolf perform gains:Surge: Pierce 2 SurgeSurge: +5 Heart
Predator: You and your Wolf each gain +4 Health.
Whenever you stand up or are revived by another hero, you recover 2 additional Heart.
Your Wolf's attacks gain:
Surge: +1 Heart
Surge: You recover 1 Fatigue
I am also thinking about the hero choice. Nara the Fang or Pathfinder Durik might worth a try but in my opinion they are not very good for a range type Beastmaster. (One Fist and Syndrael are out of questions because I used them all the time).
Thank you very much in advance.