by steveg700
So, I'm on the verge of posting a review of Descent 2e that draws a pretty negative conclusion of the game based on how poorly the game scales to four heroes (which ought be the assumed default scale, since you can always play with more heroes than players, but not vice versa).I see that most people with four-hero-party experiences seem to feel the same way. Once the party works out the magic of the octo-attack, the notion that this game is about fantastic battles becomes a farce. There's little hope for any open group in the game coming out of the alpha strike with anything left to marshal. That happened in Descent 1e to some extent, but spawn cards acted as a convenient form of flack, granting the OL a way to bleed actions out of the players. The reinforcement rules of 2e just don't cut it.
However, I only run the basic game with my group. My question to you guys running campaigns is: does Act II actually tilt the scales back to the OL, or are the PC's so augmented by then that it's simply too little too late?