Quantcast
Channel: Descent: Journeys in the Dark (Second Edition) | Strategy | BoardGameGeek
Viewing all articles
Browse latest Browse all 377

Thread: Descent: Journeys in the Dark (Second Edition):: Strategy:: Our OL gets steamrolled

$
0
0

by PLiddl

Hi guys.

So here's the deal. We're a gang of 6 friends, playing games every few weeks. Descent 2nd Edition is one of our favorites, because reasons.
Up until now we never finished the Shadowrune campaign, played it three times around half way through.
We own Labyrinth of Ruin and Prophecy of a new beginning set.
We're not the experienced players, but we're not complete newbs either.
We switch OL from time to time. There are mainly two players (one of them being me) who play OL.
So. Thats what I can tell you about us and our recources.

Our problem. Our OL gets steamrolled.
Now I know what most ppl will tell me: look at objectives, don't go for hero kills, save OL cards for 2nd encounter, etc.
We've read through a ton of guides (there are great ones here! Thanks for that!) but most of the time we just said: "we allready figured that out!".

We choose monsters carefully.
Looking to blocking heroes.
Focusing on the objectives.
Using conditions.
Moving away from heroes so they spend their fatigue.
Hinder their movement.
Consider their attributes.
etc.

So what I want to say is: We know how to play the OL. Its not like we never played the game or just picked it up just yesterday.
The problem is, that whoever plays the OL just has no chance against our heroes.
We even gave our OL some perks.
For example. The OL doesn't 'spend' his XP. He has an XP pool and at the start of each adventure, he chooses cards accordingly to his XP.
We sometimes alter situations to favor the OL on the fly, because it's not even any fun for the heroes anymore.
ALL of us sit at the table and try to figure out, how on earth the OL should win the adventures. Every adventure is a struggle for survival for the OL while the heroes just kinda...kill everything that moves and do the objectives along the way.

Especially the first round puzzles us. Doesn't matter if we take few strong monsters (shadowdragons) or many smalls (spiders), to block the way, after the heroes first round everything is dead. And as I mentioned, we're no blockheads. Of course we spread the monsters out, etc. But still they are dead and thats that.

And with every adventure our heroes just get stronger and stronger. The last two adventures the OL won, because we screwed around so long until he actually had a CHANCE. No one was satisfied with it, because it didn't feel like a win for the OL. We handed it to him, as a group. And even though he won more adventures, our heroes just got a bit lucky with search cards (got trasure chest 3x) and shop cards, they grow in strength so massive that it's no real fun anymore, for anyone.

At the moment we consider buffing the HP of all monsters and allowing the OL to intermix Arsenal I and II.

Seriously. We don't know what to do.

Again: It's not ONE player who is to stupid to play the OL. WE as a GROUP just don't get, how the OL should win against a well balanced, well built group of walking deathmachines.

I really hope you can share some insight.
And I hope you spare us the 'Im so great that I win every game as OL so you're just losers.' stuff.
And yes, we are thankfull for links to all those OL guides out there, but we probably read most of them. As said. We understand the basics + some advanced stuff.

We're looking forward to your replies. ^^

Kind regards
- The Table Flippers (yeah, that's our group name =D )

Viewing all articles
Browse latest Browse all 377

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>