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Thread: Descent: Journeys in the Dark (Second Edition):: Strategy:: blocking advice

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by drshizzlewink

On the next mission there is a narrow corridor and I want to do some blocking so the master kobolds can search and keep the heroes on the other side. My choices for big monsters would be shadow dragons or ynfernal hulks. It seems a toss up. The shadow ability is negated with reach or ranged. The hulks knock back ability might be nice to move the heroes around, make them use more movement points or fatigue to move. I could also pick hybrid sentinels, but don't think they'd be that good at blocking. Any thoughts would be helpful. Thanks.

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