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Thread: Descent: Journeys in the Dark (Second Edition):: Strategy:: The conjurer class, care to share your experience?

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by Callidus

We are about to start a new campaign the coming weekend. Our mage hero to-be ponders the thought of becoming a conjurer, but after looking over the class cards again, again and again with the weekend closing in, the confusion grows. How is this ever supposed to work? The stamina cost are crazy! High Mage Quellen can't be the solution to everything, right?

Compared to other more straightforward options, the Conjurer skill-set seems intricate at best, if not cumbersome. There is moderate to high stamina cost to almost every skill and even creating and losing images drains your stamina.

I never saw a conjurer in play, but fail to imagine it being used efficiently in our average campaign. There must be something we seriously underestimate or overlook.

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