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Thread: Descent: Journeys in the Dark (Second Edition):: Strategy:: Do Rumor quests need reworking?

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by amoshias

So I haven't actually gotten to play with rumors yet, having just finished my first campaign. But I've looked at the rules and the cards, and definitely walked away with the feeling, "these are really cool. As for the rumor quests, why would a sane OL ever actually play one of them?"

I assumed they weren't as bad a choice as they seemed, but I recently read another thread here where everyone seemed to agree that an OL who was actually playing to win would NEVER play them. (The people on the other side were arguing that OLs shouldn't play competitively... they weren't arguing that playing rumor quests was a strong play.)

How do people feel about these cards? If the consensus is that they don't make any sense to play, how can they be fixed? (The obvious answer to me is to give the OL a few Threat for playing the card.)

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